Weapons for Haerth

Melee Weapons
Skill Weapon Name  STR   DEX   Damage   HP   AP   Cost   ENC   Length   SR   Basic   05-25   30-50   55-75 
Axe, 1H battle axe 13 9 1d8+2 15 8 40 2 0.8 m 3 20% 300 500 1000
belt axe 7 9 1d6+1 15 7 35 1 0.4 m 4
Axe, 2H battle axe 9 9 1d8+2 15 8 40 2 0.8 m 3 15% 300 600 1200
great axe 11 9 2d6+2 15 8 50 2 1.2 m 2
naginata (cut mode) 12 11 2d6+2 15 8 85 3 2.2 m 0
pole axe 13 11 3d6 12 6 75 3 1.6 m 1
Dagger dagger, knife 0 0 1d4+2 12 6 20 0 0.2 m 4 25% 100 300 600
Flail, 1H grain flail 9 0 1d6 8 5 10 1 0.5 m 3 15% 300 600 1200
military flail 11 0 1d6+2 12 6 75 2 0.7 m 3
chain flail 11 7 1d10+1 12 6 100 2 1.0 m 2
Flail, 2H pole flail 9 0 2d6+2 15 7 75 3 2.0 m 0 5% 400 800 1600
Hammer, 1H war hammer 11 9 1d6+2 20 10 50 1 0.8 m 3 20% 200 500 1000
war pick or bec de corbin 11 9 1d6+2 20 10 50 1 0.8 m 3
Hammer, 2H great hammer 9 9 1d12+2 15 8 75 3 1.5 m 1 05% 300 600 1200
Mace, 1H heavy mace 13 7 1d8+2 20 10 40 2 0.8 m 3 25% 200 400 800
light mace 7 7 1d6+2 20 10 15 1 0.6 m 3
singlestick, baton 0 9 1d6 10 5 10 0 0.4 m 4
Mace, 2H or Maul heavy mace 9 7 1d8+2 20 10 40 2 0.8 m 3 20% 200 600 1500
maul or morningstar 11 7 2d8 15 8 40 3 1.5 m 1
quarter staff 9 9 1d8 15 5 10 2 2.0 m 0
Spear, 1H long spear 11 9 1d8+1 15 8 20 3 2.5 m 1 10% 200 500 1000
short or boar spear 9 7 1d6+1 15 8 15 2 1.8 m 2
mounted lance 9 7 1d10+1 20 10 20 3 3.0 m 0
Spear, 2H long spear 9 7 1d10+1 15 8 20 3 2.5 m 0 20% 200 400 800
short or boar spear 7 7 1d8+1 15 8 15 2 1.8 m 1
pike 11 7 1d12+1 15 5 30 3 5.0 m 0
naginata (stab mode) 12 11 1d8+2 15 8 85 3 2.2 m 0
Sword, Short shortsword 0 0 1d6+1 20 10 25 1 0.6 m 3 15% 200 400 800
Sword, 1H bastard sword 15 9 1d10+1 20 10 75 1 1.2 m 2 10% 300 500 1000
broadsword 9 7 1d8+1 20 10 50 1 1.0 m 2
longsword 7 13 1d6+1 15 7 100 1 1.2 m 2
scimitar or sabre 9 9 1d8+1 18 9 50 1 1.0 m 2
bushwacker, kukri 5 7 1d6+1 15 8 30 1 0.4 m 3
Sword, 2H bastard sword 9 9 1d10+1 20 10 75 1 1.2 m 2 05% 500 1000 2000
greatsword 11 13 2d8 15 8 150 2 1.5 m 1


Weaponless or Nearly So Attacks
Skill Attack Name  STR   DEX   Damage   HP   AP   Cost   ENC   Length   SR   Basic   05-25   30-50   55-75 
Butt head butt -- -- 1d4 head various -- -- 0 m 4 10% 100 500 1000
Fist punch/elbow strike -- -- 1d3 arm various -- -- 0 m 4 25% 200 400 800
cestus 11 0 1d3+2 10 5 40 1 0 m 4
loaded gloves 7 0 1d3+1 5 2 25 0 0 m 4
tiger claws or bagh nakh 7 9 1d4+1 7 2 50 1 0 m 4
Grapple grapple -- -- special -- -- -- -- 0 m 4 25% 200 500 1200
Kick kick/knee -- -- 1d6 leg various -- -- 0 m 4 25% 200 400 1000


Ranged Weapons
Skill Weapon Name  STR   DEX   Damage   HP   AP   Cost   ENC   Range   Rate   Basic   05-25   30-50   55-75 
Axe, Thrown belt axe 9 11 1d6 15 7 35 1 20 m S/MR 10% 300 600 1200
Bow self bow 9 9 1d6+1 6 2 50 2 80 m S/MR 10% 300 800 1500
lt long bow 11 11 1d8+1 10 3 70 2 100 m S/MR
med long bow 14 11 1d8+2 10 4 90 2 130 m S/MR
hvy long bow 17 11 1d10+1 10 5 120 2 200 m S/MR
lt composite bow 13 11 1d8+1 10 2 120 2 100 m S/MR
med composite bow 15 12 1d10+1 11 3 175 2 110 m S/MR
hvy composite bow 18 12 2d6+1 12 4 210 2 125 m S/MR
x-hvy composite bow 20 12 2d6+2 13 5 275 2 130 m S/MR
u-hvy composite bow 24 13 2d8+1 15 6 400 2 145 m S/MR
elf bow 0 0 1d8+1 10 10 n/a 2 120 m S/MR
Crossbow arbalest 13 9 3d6+1 10 5 150 3 150 m 1/5 rds 20% 200 400 800
hvy crossbow 11 9 2d6+2 10 4 100 2 120 m 1/3 rds
light crossbow 7 9 2d4+2 6 3 80 2 100 m 1/2 rds
repeating crossbow (10-12 shot, slow loading, 4.5 kg) 10 12 1d6+1 5 2 much 3 20 m 1/SR
pistol crossbow 5 11 1d4+1 4 1 100 1 60 m 1/MR
Dagger, Thrown balanced dagger 0 11 1d4 12 6 50 0.25 20 m S/MR 15% 300 600 1200
steel, small 3 11 1d2 4 2 30 0.25 20 m S/MR
steel, large 4 11 1d3 8 4 40 0.25 20 m S/MR
Spear, Thrown dart 0 9 1d6 12 6 25 0.5 20 m S/MR 15% 300 600 1200
dart by atlatl 7 9 2d6 6 5 20 0.5 30 m 1/rd
javelin 9 9 1d10 15 8 35 1 20 m 1/rd
javelin by atlatl 7 9 1d10+1d6 6 5 20 0.5 30 m 1/rd
short spear 11 9 1d10+1 15 8 15 2 20 m 1/rd
Rock, Thrown rock 0 0 1d4 5 3 free 0.25 20 m S/MR 25% 100 300 800
Sling sling 0 11 1d8 5 2 5 1 80 m S/MR 10% 300 600 1200
Staff sling staff sling 9 11 1d10 10 5 15 2 100 m 1/rd 05% 400 800 1600


Special impaling attacks do "regular damage plus max regular damage plus damage bonus"; the weapon may be embedded in the target.
Special crushing attacks do "regular damage plus damage bonus plus damage bonus", and may knock back the target.
Special slashing attacks do "regular damage plus regular damage plus damage bonus".




Last updated 2 September 2007.

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