Arm, Hand, Shoulder

 

3:†††† joint/tendon damaged; if any BOD is done then limb is permanently impaired; if damage would impair normally then defender loses 2d6 STR and DEX for that limb permanently.

4:†††† bone broken; if any BOD is done then limb is impaired, if damage was impairing then limb is disabled; if damage was disabling then compound fracture occurs.

5:†††† add 0.5 to damage multiplier

6 - 7:†† armor damaged; damage from the attack is applied to the armor on the location also. If no armor, go to result 13-14.

8 - 9:armor ignored; defenderís resistance defenses ineffective. If no armor, go to result 13 Ė 14.

10 - 12:attack does maximum damage.

13 - 14:†† defenderís [ other weapon | clothing | other item ] at this location is hit for damage; treat item BOD as armor for defender. If not applicable, go to result 15.

15:†† add 1 to damage multiplier

16:†† fingers damaged; defender loses the use of fingers on the hand hit equal to 1/3 the BOD past defenses. STR and DEX reduced in hand by the number of fingers lost. If hit was in shoulder or arm, go to result 4.

17:†† serious bleeding:defender takes bleeding damage every segment. If attack was with blunt weapon, go to result 4.

18:†† roll twice again

 

Foot, Leg, Thigh

 

3:†††† joint/tendon damaged; if any BOD is done then limb is permanently impaired; if damage would impair normally then defender loses Ĺ of their movement rate and 3 DCV permanently.

4:†††† bone broken; if any BOD is done then limb is impaired, if damage was impairing then limb is disabled; if damage was disabling then compound fracture occurs.

5:†††† add 0.5 to damage multiplier

6 - 7:†† armor damaged; damage from the attack is applied to the armor on the location also. If no armor, go to result 13-14.

8 - 9:armor ignored; defenderís resistant defenses ineffective. If no armor, go to result 13 Ė 14.

10 - 12:attack does maximum damage.

13 - 14:†† defenderís [ other weapon | clothing | other item ] at this location is hit for damage; treat item BOD as armor for defender; also defender falls down.

15:†† add 1 to damage multiplier.

16:†† defender falls down.

17:†† serious bleeding:defender takes bleeding damage every segment. If attack was with blunt weapon, go to result 4.

18:†† roll twice again

 

Chest, Abdomen, Vitals

 

3:†††† vital organ damaged; if any BOD done wound is impairing; if wound would normally impair then defender is disabled; if wound would normally disable then Ö loose a vital organ!

4: ††† ribs broken; if any BOD done then defender loses 2d6 END till healed.

5:†††† add 1 to damage multiplier.

6 - 7:†† armor damaged; damage from the attack is applied to the armor on the location also. If no armor, go to result 13-14.

8:armor ignored; defenderís resistant defenses ineffective. If no armor, go to result 13 Ė 14.

9 - 10:attack does maximum damage.

11 - 12:add 1 to Stun modifier.

13 - 14:†† defenderís [ other weapon | clothing | other item ] at this location is hit for damage; treat item BOD as armor for defender. If not applicable, go to result 15.

15:†† add 2 to damage multiplier.

16:†† serious bleeding:defender takes bleeding damage every segment. If attack was with blunt weapon, go to result 4.

17:spine damaged; DEX and movement reduced permanently by BOD past defenses.

18:roll twice again.

 

Head

 

3:†††† brain damaged; defender loses EGO and INT equal to 1/3 of BOD past defenses.

4:†††† eye or ear damaged; lose 1d3 [ visual | hearing ] perception.

5:†††† teeth damaged; +1 Stun modifier, and verbal skills take modifier equal to 1/3 of BOD past defenses.

6:†††† armor damaged; damage from the attack is applied to the armor on the location also. If no armor, go to result 14.

7 - 8:armor ignored; defenderís resistant defenses ineffective. If no armor, go to result 14.

9 - 10:attack does maximum damage.

11:†† add 1 to Stun modifier.

12:†† blinded by blood in eyes; defender Flashed for segments equal to 1/3 of BOD past defenses.

13:†† face damaged; defender loses COM equal to 1/3 of BOD past defenses.

14:†† defenderís [ other weapon | clothing | other item ] at this location is hit for damage; treat item BOD as armor for defender. If not applicable, go to result 15.

15:†† add 2 to damage multiplier.

16:†† serious bleeding:defender takes bleeding damage every segment. If attack was with blunt weapon, go to result 15.

17:spine damaged; DEX reduced permanently by BOD past defenses.

18:roll twice again.